Most of my scripts are project specific and wouldn't be very useful for general use (though I do have plans to generalize a few of them to contribute back to the tech art community). However, here's one that I find particularly interesting and might be fun for someone else to play around with.

3ds Max curved relief mapping coefficient generator

This script computes the quadric curvature of an editable_mesh per vertex, and stores the calculated quadric coefficients in a vertex data channel (map channel).  Combine this with the provided "Curved Relief Mapping" HLSL shader, and you should be able to recreate the effect scene in the shaders section. It has some limitations, but is a pretty spectacular example of what's on the horizon.

Maxscript: Super Quadric Computation (Currently has no UI - just run the script while an editable_mesh is selected)

HLSL: Curved Relief Mapping Shader (Requires PixelShader 3.0 capable GFX card AND the script above)