Brutal Legend VFX
Time Lapse Climate
This is a video showcasing the climate system for Brutal Legend. I collaborated with the engineering department (primarily our lead programmer Nathan Martz) to create a system that would seamlessly blend between different regional climates, different times of day, and different weather patterns (rain, snow, thunder, meteors, fog, etc...). For the skies in this sequence, I authored the effects, vortex shader and mesh, lighting, and sky box.
Ink Rendering
This video shows the ink rendering technology I developed for Brutal Legend with our graphics and animation teams. Ink was quite a challenge for us as Ophelia's character is in a constant state of flux between fluid ink and her solid form. The final technique involved rendering the ink to a low-res buffer and performing some thresholding operations on it to extract the most interesting details (seen in the debug mode at the end of the video). Although it is taken in a graybox room, this is the same effect used in the shipping title.